    ##############################
    ## HOW TO USE THIS DATAPACK ##
    ##############################
## Data Driven Trades:##
- These changes require no special action from users to experience! Trades, offered by Villagers in the unmodified gameplay experience, now offer all possible trades, including 'omitted' trades. Example: Shepherds used to only seel 1 of 16 possible colours of wool. They now sell all 16, every time. Farmers used to never sell Wither stew, they sell Wither Suspicious Stew.

## PROFESSION OMITTED TRADES RE-ADDED ##
- Cartographer = Sells Light Gray Banner!
- Farmer = Sells Wither, Regeneration, Nausea, and Fire Resistance effect Suspicious Stews!
- Fisherman = Buys Bamboo Raft, Birch / Cherry / Mangrove / Pale Oak Boats!
- Fletcher = Sells Luck / Slow Falling /Turtle Master tipped arrows!
- Librarian = Sells all colored and basic candles, as well as Soul Speed, Swift Sneak, and Wind Burst enchanted books! 
- Mason = Sells basic Terracotta block!
- Toolsmith = Sells Iron Hoe!
- Weaponsmith = Sells Iron / Diamond Spears!

!⯀!NOTE: Cartographers 'map' trades are server resource heavy, and will cause noticable lag at first. (Several seconds!)!⯀!

!⯀!NOTE: Enchantments on Equipment and Dyes on Leather are still random.!⯀!

!⯀!NOTE: The 'Biome Specific trades' (Boats bought by Fishermen, Banners sold by Cartographers, etc.) limit has been removed. All options are sold, no matter the biome.!⯀!

    ############################
    ## HOW THIS DATAPCK WORKS ##
    ############################
    #############################
    # How this is accomplished: #
Three files, in three distinct locations are required. (Please, read slowly as there a duplicate names, but none are the same...thanks Mojang :/)
- data / minecraft / trade_set / <profession> / level_<#>.json
- data / minecraft / tags / villager_trade / <profession> / level_<#>.json
- data / minecraft / villager_trade / <profession> / <#> / <trade file name>.json

#####################################################################
# 'level_<#>.json' from 'data / minecraft / trade_set/<profession>/'#
This is the 1st in the series to be called upon. It specifics the 'amount' of trades that will be offered at the specified level of the profession (1=Novice / 2=Amateur / 3=Journeyman / 4=Expert / 5=Master). As well, what 'trades' will be offered (found in a different file). There's also the 'random_sequence' which...seems silly to this author as I haven't figured out how to make it do anything other than...randomize the given trades.

!⯀!NOTE: "#minecraft:<profession> / level_<#>.json" actually specifies the file located at 'data / minecraft / tags / villager_trade /'!⯀!

####################################################################################
# 'level_<#>.json' from 'data / minecraft / tags / villager_trade / <profession> /'#
This file contains a list of all 'trade files' offered at a given level of the profession, and where they're located. Example: "minecraft:librarian/1/emerald_bookshelf" = the file 'emerald_bookshelf.json' located in 'data / minecraft / villager_trade / 1 /'
!!!NOTE: Addition of the line '"replace": true,' MUST be added to this file when located inside of the 'minecraft' folder. If not, the datapack specified trades, as well as the default trades will appear intermingled.

###########################################################################################
# '<trade file name>.json' from 'data / minecraft / villager_trade / <profession> / <#> /'#
This file contains the actual items, quantities, modifiers, villager experience etc. All the details of a normal villager trade. Use Misode's tool to help understand and generate your own! https://misode.github.io/villager-trade/ 

▲TIP: If you're building your own trades, and an error like this comes up when using '/reload':
'Couldn't load tag minecraft:<profession>/level_<#> as it is missing following references: minecraft:<profession>/<#>/<trade_file_name.json>  (from file/<datapack_name>)'
If the files are where they're supposed to be, close out of the world, and re-enter. If they're where they're supposed to be and the world won't load back in, this means there's an error in the file/folder name.▲

!⯀!NOTE: Custom files/folders can be used, but require a different folder structure, and don't require the `"replace": true,` addition. The provided noted above are for files ONLY located within the 'minecraft' folder!⯀!